Welcome to another Mining Media where we turn your binging into better TTRPG experiences. In this episode we're talking about Amazon Prime's new video game to TV adaptation Fallout. Based on the hit video game franchise, season one takes some liberties with what's been established in the games but succeeds in making an enjoyable, pretty true to universe story that uses a lot of great techniques you can pull for your tabletop RPG campaigns.
The take home points are:
- Give your characters "ghosts" (from YouTuber ALuckyMuse), which are people, events, and obligations from their past which continue to haunt PCs, either through traumatic experiences, voices always heard when they look inward (trusted or derogatory), or similar which inform their misconceptions about the world, their beliefs, and can justify their actions when they're not necessarily the best.
- Don't worry about character imbalance when it comes to power. Everyone has a role in the party, it's okay for someone to be overpowered in one aspect, but make sure it has a drawback (e.g. the Ghoul's need for the drugs, Maximus's inexperience with the jumpsuit, Lucy's naivety).
- When adapting canon, don't play in what's known - focus on the "what ifs." What if this took place in the northern forests of Canada? Each faction might still exist, but they'd have very different goals, problems, and methods. What if we played our story before the events of New Vegas? or after?
Download Rene's One-Page RPG One Last Quest and bring back your favorite characters for one more mission as elderly versions of themselves!
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email: RenePlaysGamesPod@gmail.com
Music in the Episode:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/adi-goldstein/i-dont-need-your-love
License code: FSMKKQOUT4ZD4EHK
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