Welcome to this month's Mining Media where I help you think about ideas from other forms of entertainment that can elevate your tabletop RPG experience. In this episode we're talking about Sabotage Studio's retro JRPG inspired Sea of Stars - a love letter to the 90s/early 2000s 16-bit JRPGs of my youth.
The game itself is a beautiful game with very evocative locations and, most importantly for this episode, interesting combat mechanics that I think would work to spice up your RPG's combats in very cool ways. The main takeaways from this episode are to include mini-puzzle like conditions to be achieved by your PCs mid-fight in order to mitigate (or altogether stop) a powerful special attack from going off, as well as encouraging teamwork combos in battle through connections made between PCs in or out of combat.
I forgot to mention another great bit of Fabula Ultima's combat mechanics that would work well for that telegraph/countdown to special attack is their option to take the Objective action and work toward a clock that would change the battle. It is generally used for more "end the conflict overall" type of actions, but could be scaled back potentially for this kind of use.
Games Mentioned in this Episode:
Fabula Ultima TTJRPG | BREAK! RPG
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email: RenePlaysGamesPod@gmail.com
Music in the Episode:
Lucid Dreaming by | e s c p | https://www.escp.space
https://escp-music.bandcamp.com
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